1. Good news, everyone: The 2017 Game Developers Conference has opened a call for submissions to ALT.CTRL.GDC, that popular on-site special exhibit which highlights unique control methods for playing games.

    The perennially popular ALT.CTRL.GDC showcase will take place during GDC, from March 1st to March 3rd of next year. The deadline for submissions to the showcase is December 2nd, and organizers welcome all indie-centric one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge traditional forms of input.

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  2. The FDA is asking coders to develop an app, see the details of the event here


     In a bid to stanch the death toll of the nation’s epidemic of opioid drug use, the Food and Drug Administration is calling for the development of a cellphone app that could quickly bring lifesaving medication to the rescue of a person in the throes of a potentially deadly overdose. 

    To get app designers going on their submissions, the FDA will host a “code-a-thon” on Oct. 19 and 20. Final submissions are due to the agency by Nov. 7. 
     
    The submissions will be assessed for innovation, usability, functionality and adaptability by a panel of judges from the FDA, the National Institute of Drug Abuse and the Substance Abuse and Mental Health Services Administration. The highest-scoring entrant will receive an award of $40,000. And all entrants may apply for Small Business Innovation Research grants from the National Institute of Drug Abuse after the competition is over.
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  3. Any interest?

    I know many of you are probably still recovering from the Fall Game Jam. But,
    this looks really interesting https://itch.io/jam/weirderstuff.

    Does anyone have an interest in participating in this? We would like to keep this small & free, (this means we can not provide t-shirts, food, or facilities.)

    Let me know your thoughts...

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  4. Fall 2016 Game Jam Winners

    The best Fall Game Jam winner was....

     "BeatBots"!

    The best Fall Game Jam AR/VR game was...

    "SlowPokey"
    The best Fall Educational Game was...
    "Haiku"

    The best Unplugged Game was...
    "Treble Trouble"


    Congratulations to you all! We will be in touch with you to give you the prizes as promised.
    The standard this year was very high and this made judging very tough.

    We have runner up prizes for other games and will be in touch with those groups to give you the prizes.

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  5. Fall Game Jam Videos.

    Thanks to everyone for your awesome contribution to the Fall Game Jam. For those of you that missed it, here is the play list of videos from the Jam.


    The winners of the in-jam favourites were:

    First Place:
    BeatBot
    Team: Gottem Studios
    Team Members: James Como, AJ Giertych, Cody McCormick, Andrew Romans, Aaron Ware.

    Second Place
    Color Attack
    Preston Waters

    Third Place:
    Treble Trouble
    Team: TrebleMakers

    We will announce the winners of the best game jam awards and the track awards on Friday...


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  6. Phew, what an awesome weekend. We are really impressed by the turn out (161 registrations) and the quality of some of the games being produced.

     You need to upload a link to a trailer and a link to a cloud drive (Google docs, Dropbox, etc.) with the game executable before 3:00 pm 8/28 EST to the KSU Game Club Facebook page*.  The unplugged games need to be submitted to one of the faculty volunteers (but you still need to make a trailer).
     
    Closing ceremonies will start at 5:00 pm in Q202 where we will announce the winners of the in-jam award.

    We look forward to seeing you there!
     
    *Any games submitted after 3:00 pm will not be eligible for the best Fall Game Jam awards.
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  7. For those folk that are not sure what a game jam is, below is a summary of what to expect and hopefully answer some of your question.
    What is a Game Jam?
    A game jam is a gathering for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours. Game developers are generally made up of programmers, game designers, artists, and others in game development-related fields.
    What time will it start and finish?
    Registration opens at 3:00 pm Friday 8/26/16. The registration desk will be in front of J-202 (KSU Marietta Campus). The opening ceremonies will take place at 5:00 pm 8/26/16 in Q-202. Closing ceremonies will start around 3:00 pm on Sunday 8/28/16. We should finish up before 6:00 pm.
    Does the game need to be digital?
    No!!! You can make a board game.
    Do I need to know how to program?
    No!!! Making a game involves many disciplines. We encourage everyone to join a group that consists of people with a broad range of skill sets.  

    This might help:
    https://www.youtube.com/watch?v=z06QR-tz1_o&feature=youtu.be
    Do I need to have a team?
    No!!! We actively encourage everyone to form a group on Friday afternoon.
    Why am I being asked to pay a registration fee?
    This money goes towards paying for the t-shirt, pizza, food, snacks, security, that will be provided throughout the game jam.
    Do I have to stay for the entire 48 hours (where am I going to sleep)?
    Many students choose to stay the entire game jam. Other students choose to have a rest somewhere else. It is entirely up to you what your participation will be.
    Will I be safe?
    We will have Public Security patrolling the building for the entire 48 hours. We will have faculty on site for the entire 48 hours.
    What’s in it for me?
    We have found that there is a correlation between participation in the game jam and higher grades. While we can’t make any promises, we think you will have some fun, meet some new people and get to make a game. And yes, we will provide a t-shirt, pizza, food, snacks, sodas, etc.
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  9. Visit the Marietta campus student center on 8/21 from 3-7pm to play games, win prizes, and get your picture with Scrappy and Sturgis.  Food courtesy of KSU Division of Student Affairs - Department of Residence Life


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  10. Dr. Allan Fowler was recently featured on the KSU web site for his work with the Microsoft HoloLens.

    From the article:

    Peek into Allan Fowler’s office and you might find him surrounded by his high-tech gear, but his latest addition has the Kennesaw State gaming professor smiling.

    Fowler was recently selected as one of the first in the U.S. to receive Microsoft’s HoloLens, a virtual reality system that enables users to interact with high-definition holograms in the physical world.

    It’s the newest technology tool added to Fowler’s ensemble of virtual reality devices. With the $3,000 HoloLens’ developer’s edition, he is experimenting with gaming applications for the new system.

    “I don’t play a lot of games. I spend most of my time making them,” said Fowler, who joined Kennesaw State’s Computer Game Design and Development faculty last year as an assistant professor of game design and software engineering.

    The HoloLens is different from its competition, according to Fowler. The wireless headset, although a bit heavy, is transparent, allowing users to see their physical surroundings and have a peripheral perspective not found in other VR systems. He said the new design could reduce vertigo and motion sickness felt when using a virtual reality system that encloses a user’s vision entirely.

    Fowler has been making games for more than 30 years and is excited about the possibilities that holograms bring to game development. When he dons the headset and pinches the air, he’s actually interacting with the interface by selecting icons.

    “As an educator, what’s exciting is developing educational apps that teach anatomy or anything that requires a detailed explanation, and have it in a virtual environment so students can physically interact with it in a way that has never been possible before,” Fowler said.

    Fowler said that things like basic surgery or structural engineering could benefit from having this virtual reality tool. He said he believes it has more potential as a teaching tool than a gaming tool, citing opportunities for education, libraries, museums or “anywhere you are trying to communicate information that is better communicated in a 3D world.”

    This summer, several senior CGDD students will begin to develop educational games for the HoloLens under Fowler’s guidance.

    “There are lots of advantages to being an early adopter and getting products out to market,” he said. “One thing that will make it successful is having lots of content out there, and that’s why I want our students to be making games for it.”

    Fowler applied for the developer’s edition, which was available by request in the U.S. only, and was selected during phase one of Microsoft’s development rollout. Kennesaw State colleague Rongkai Guo, assistant professor of gaming, has been selected for phase two.

    “I’ve been in the industry a long time, and sometimes the new tech comes about and it’s just mediocre,” said Fowler. “But this? It’s seriously cool.”
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